pbPrabhat Bhusal
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Open to game and VR development, 3D props and LiDAR work, freelance or full time. Tell me what you are building.

Open to game and VR development first, then 3D props, virtual tours and LiDAR work — freelance or full time. Tell me what you are building.

Kathmandu, Nepal local · usually replies within a day

Let's collaborate

4 fields
rough budget

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faq

Before you write in

The things people usually ask first. Anything else, just send it over — I reply within a day.

What kind of work are you available for?

Game and VR development first — gameplay programming, prototypes and tools in Unity or Unreal — then 3D props, virtual tours and LiDAR capture. I build VR and the studio platform at RCAAS Technology, and take on freelance or contract work alongside it; I am based in Kathmandu and work with teams in any timezone.

What does your stack usually look like?

Unity with C# or Unreal Engine 5 with C++ and Blueprints for games, Blender for props, and three.js with Gaussian splats when a scene has to open in the browser.

Why does a game developer care about LiDAR?

I studied Geomatics, so a real place is something I can measure rather than guess. LiDAR scans and survey data become terrain and splat scenes, which matters the moment a level has to sit on real ground.

Can you take a project from scratch?

Yes. Scoping, the prototype, the build and handover. I would rather own the whole thread than pick up a half-finished one, though I am happy to do either.

Do you make the 3D models too?

Yes, and that side is newer: low-poly props in Blender, modelled, lit and published on Sketchfab and ArtStation. Each one is on the work page with a viewer you can spin.

How do we start?

Email me with a paragraph about what you are building. I usually reply within a day, and I will tell you honestly if it is not a good fit for me.